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Root of Evil is a 2.5D platformer inspired by Celeste, where you jump, dash and slide across three different levels in order to reach the hearth of the forest and save your life. As an evil root infects your body, your character gains new abilities like double jump and dash. 

Root of Evil was the 3rd cross disciplinary school project at TGA where we were tasked with creating a 2D platformer using our schools custom inhouse engine TGE.

I was the level designer responsible for the introductions level as well as the last level of the game. Focusing on onboarding and establishing a clear design language to the player through consistent affordances. I also contributed with player mechanics like moving platforms and disintegrating blocks that was later introduced to the player.

Working with a custom engine has made me realize the how much we take for granted when working with commercial engines like Unreal Engine. 

The simplest thing can be a process, but I think it's been a healthy reality check and highlights the importance of clear communication within the dev group. 

Team Size

16

Development Time

12 weeks half time

Tools

Unity (level editor)

The Game Engine (TGA's Inhouse Engine)

Focus

Level design

2D platformer

Scripts

Custom Traversal Movement
Behaviour Trees AI

Interaction System

Basic Combat system

About the project

What was my role?

What I've learned

Iterative Progress Pictures

On Itch.png
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